Wednesday, 12 November 2008

Back to the Future ->

Hey Guys,

My Maya model was lagging big time after the cell-shading was added. I know we thought it was the scale but that wasn't the problem. I removed all outlines and colours, and that fixed the lagging issue. It's easier for me to model now using this file without having to import objects in.
I think we should add the cell-shading later, once everyone has finished modelling. We can then sit and decide together on certain colours.

Let me know what you guys think.

Tuesday, 11 November 2008

COMBINED!



Here it is. The mountain and the ground are fully combined! I did this by deleting the faces, combining them and merging the vertexes. There's not much more to say. There was a couple of little hitched but they were ironed out. I'm pretty sick of saying this but...it's still got a long way to go!

Monday, 10 November 2008

Lighting





Hey guys I've been playing around with lighting and came up with this. I used a point light and turn the shadow intensity to black. It creates the Mike Mignola look, I'm pretty pleased with it, give me your thoughts.

Sunday, 9 November 2008

Hard Days Maya!





Hi all, I didn't go into work today as I fell down running for the train on Friday and smashed myself up. With that in mind I decided to work my maya environment. I firstly created an incline for the rock faces. I did this by going into vertex mode, selecting the bottom points, and moved them around by using the move tool. Pretty simple. I then decided to make the ground for our environment. I initially tried to attempt the floor my using a plane. With the plane I tried to cut out vertex points to lower to create the gauge. However, this went horribly wrong so I decided to try using a cube which work fantastically. The floor is made up of two cubes that are attached together. Looking at the sides of the rock faces, I decided that I was not happy just leaving the flat so, using two cubes, I created two outer rock faces. This, I think, makes the whole thing look a lot more believable. The last thing I did today, was start combining all the separate rock faces together to make them whole. I did this by deleting their faces, combining them and merging the vertexes. I'm about halfway done combining everything. All in all, I think this is a good start, but it's still got a long way to go.


Here it is finally my very first building model in Maya. Afetr looking at some western saloons on google images and the film A Fist Full Of Dollars. I decided to base my buildings on these ideas, which I think turned out overall pretty well. I first started with a cube for the bottom half of the building, then I cut in a door way (doh, that's right I forgot to add the swinging doors!) Anyway, I did the same thing for the top. The thing with the top is that I wanted to creat an actual roof with a short wall so I lowerd, it by using the faces option and adding some line with the split line tool to give the wall some depth. Next I made the canopy, I used a cube measured it in realtion to the building using the grid, then I made it thick slight slightly and I put it into position. Then I created the bottom, because no saloon is built on the dirt ground itself there's usaully a wooeden floor underneath, afterwards the poles came next, simple stuff. Oh yeah the windows were created in the same fashion as the door. Well that's how I built it, I think it looks pretty good considering it was my first attempt, I personally like the canopy and the poles, a very nice touch. Well let me know what you guys think, peace!

Saturday, 8 November 2008

Mining village rough!






Through absolute panic, I decided not to model a house for the village but to model the whole area in which the village is situated. I know it's going to be a big job so I think it's wise to start it as soon a possible. First of all I made a quick sketch, based off the design Josh drew, so I could get a rough estimation of the top down view of the place. After that I put the drawing into maya to start modelling. I've spent most of the day just trying to figure out how I would make this whole area in maya. I first tried making it by cutting into planes but it was proving too difficult. I then tried created a plane with hundreds of pre-done subdivisions in it. I tried cutting this subdivided plane with the split polygon tool, but it was proving way too fiddly. I finally decided to simply make the rock out of cubes and extrude the edges. The whole area is made up of about fifteen cubes that I will merge together by deleting some of the faces. It's very basic at the moment, I'm just trying to get the general shape. I will go on to make it look more 3d and have more of an incline to the floor of the village rather than a sheere drop. I placed my model of the main mountain in here to show how it will really be the towering, castle-like, centre-piece of the village.

Wednesday, 5 November 2008

Drawn Of The Dead!




Hi everyone. Seeing as the whole group has decided to colour in their zombie designs, I've decided to do it as well. However, I did not want to colour in my old zombie drawings, because I thought it was rubbish, so I decided to draw a new one. Ages ago, back when I was fifteen I started work on a personal project comic book. It was set in the wild west and the main character was an hitman, called Morgan, who dressed in ragged preacher clothes. So for my design I decided to 'Zombify' Morgan. I chose washed out colours for Morgan's clothes as I wanted to emphasise that he is dead. There are a couple of things that I would change like the perspectives a bit off, and the photoshopping is not all that great.