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After our chat about the toon shader, with Jared, I decided to experiment with the cell shade effect. The image labelled 1. is my first attempt. This is a scaled up version of my rock face, the actual toon shading worked OK, but the outline is practically invisible, despite the fact that it is on max. The images labelled 2., 3. and 4. are my rock face in its original size. Here the outliner has worked better however, they all still look rather two dimensional and I am not very pleased with the look (granted it was a very quick attempt and it's not even in the shade it is supposed to be in). The image labelled 5. is the same model as the previous three, except this time with a light. Unfortunately the light has seemed to rob the model of all its dark shading. I don't know much about lighting so I could do with researching it more. For the image labelled 6. I decided to use up to five tones in the toon shader, but, to be honest, it barely looks any different. For the last image, I decided to go a little crazier with the outliner. Here I set it off the edge and played around with all the settings. It makes it look rather disjointed. I don't know, I don't really like it but what does everyone else think.
2 comments:
I like it lewis. Needs abit more work with the lighting like you said but it's getting there.
We need to mess with the colours abit more, the outlines arn't too bad. Bit extreme in places but not too bad. Keep it up big man!
Yeah Sam's right about what he said, but I really like images 1,3 and 4. If we could get those heavy shadows to work in our fly through, that would be sweet. keep em comin!
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